The Complete Guide

How to use LeagueHub365

Everything from first sign-in to a fully automated season — for organisers, team managers and supporters. Ten minutes to read; a whole season of admin saved.

Contents

Jump to a section

Shorter reads

Guides by role

For committees

What your association sees, controls and can promise its members.

Reversed fixtures

When the away team hosts: the one switch, and why not to swap the score.

Texts explained

What arrives by text, from which number, and why some moments are email only.

FAQ

Straight answers for managers and organisers: emails, links, texts, scores.

Tournament day

Who does what on the day: the desk, referees and marshals, teams and parents, and what happens with no signal.

Overview

1. What LeagueHub365 does

LeagueHub365 runs leagues, cups and tournaments end to end: it generates fixtures, chases venues and kick-off times, collects scores from the teams themselves, keeps live tables, brackets and results grids, and publishes everything to a public website supporters can follow. Three groups of people use it — and only one of them ever needs an account:

Organisers

Sign in to the app (leaguehub365.app) to set up competitions, oversee results and settle the rare conflict. Everything else runs itself.

Team managers

Never log in. Every email carries a private link to a match page (or day sheet) where they confirm details, request postponements and enter scores.

Supporters

Use the public website — fixtures, results, tables and team pages — with no account, and follow any team or competition by email.

Setup

2. Getting started (organiser)

  1. Go to leaguehub365.app and continue with Google, Apple or email.
  2. Invited by an organisation? If an admin invited your email address, the final setup step offers Join <organisation> — one tap puts you straight into their account, with nothing of your own to set up. (Starting your own organisation stays one tap away.)
  3. Otherwise, name your organisation — it appears on public pages and in every email.
  4. Optionally invite colleagues under Profile > Staff invites. Roles: Admin (everything), Manager (day-to-day), Viewer (read-only). Invites are bound to the invited address.
  5. Profile > Communication settings tunes the automated email timeline (venue request lead time, reminder days, score requests) — per account, overridable per competition.
  6. Belong to more than one organisation? The Profile page shows an organisation picker — choose the one to work in and the whole app follows, no sign-out needed.
The final setup step for an invited person: a card names the inviting organisation and who invited them, and the button reads Join — no organisation of their own to create.
Invited? Setup ends with Join — straight into the inviting organisation.
The Profile page for a member of two organisations: an Organisation picker sits under Manage Account and switches the whole app.
Members of more than one organisation switch from the Profile page.

Foundation

3. Clubs, teams and contacts

Clubs group your teams (a district, school or community club) and carry the crest, saved venues and a contact email. Teams carry age group, gender and an optional alias — display names like “Woking U11 Girls” are built automatically.

Contact emails power everything

Every automated email goes to both the team's and its club's contact email (deduped). Fastest setup: one email per club — every team in it is covered. Add team-level emails wherever a specific manager should be reached directly.

Staff & FA certificates

Each club has a Staff tab with certificate tracking (safeguarding, first aid, DBS, coaching badges). Expiry alerts go out at 60, 30 and 7 days before a certificate lapses, and on the day.

Competitions

4. Creating competitions

League

Single or home-&-away round robin; live table from day one.

Cup

Knockout bracket with optional group stage, penalties after a draw, play-by deadlines and an automatic 3rd/4th place play-off.

Tournament

One-day format: pools into finals across multiple pitches.

Friendly

One-off fixtures with the same automation, no table.

Pick the sport and the right defaults follow — formats, match length, table points and terminology — with every default adjustable per competition (a schools league can run 3 for a win, 2 for a draw, 1 for playing). Visibility is per competition: Public (listed in the Match Centre), Private link only (secret shareable link, regenerable if it leaks — ideal for junior age groups) or Hidden. Individual fixtures can be hidden with Hide public, and individual teams can opt out of a public team page.

Scheduling

5. Generating fixtures

The Fixtures tab: full-time scores confirm with a green tick, upcoming games show venue and pitch, and any missing pairing is called out above the list.
The Fixtures tab: full-time scores confirm with a green tick, upcoming games show venue and pitch, and any missing pairing is called out above the list.
  1. Enter teams into the competition from your club directory.
  2. Generate: single or double round robin, on a weekly match day or dateless — teams arrange their own dates and the fixtures group by Week 1, Week 2… until real dates take over.
  3. Review the draft and publish.

Clash detection

The same club booked twice on one day — across leagues AND cups — is flagged with free dates suggested. Locked dates stay put; the rest can auto-resolve.

Double-headers

One physical match counting in two competitions: link the fixtures and one score entry updates both tables.

Missing-fixture nudge

An incomplete round robin tells you exactly which pairing is missing.

Cups done properly

Winners advance automatically; “Winner R1 tie 3” placeholders fill in as results land.

Automation

6. Match weekend, automated

The email timeline for every fixture. Leads are counted in whole calendar days, so a lead always lands on the same weekday for a Saturday fixture. Requests and chases go at 07:00 UK and reminders at 18:00 UK, so an ask about a game a fortnight away never arrives alongside a reminder about next week’s. Every email carries the team's private match link:

WhenEmailWho
Your chosen lead (default 6 days; up to 14 — 13 puts a Saturday fixture’s request on the Sunday a fortnight before)Venue & kick-off request — only if details are missing + textHome team
2 days after the requestFollow-up — only if details are still missingHome team
Within 5 minutes of details being set or changed“Details set — please confirm”, with a Confirm link; the side that set them gets a written copy instead + textBoth teams
2 days after details are set“Please confirm match details” — early nudge for a side that hasn’t tapped confirmUnconfirmed side(s)
6 & 3 days before, 18:00Match reminderBoth teams
3 days before, 07:00“Please confirm match details” — final nudge for a side that still hasn’t confirmedUnconfirmed side(s)
When both teams agree a call-offMatch postponed/cancelled by agreement — settled instantly, replacement created + textBoth teams
Match day, 07:10Match day sheet — the day’s fixtures, venues and score links (tournaments and any busy Saturday)Each team playing
After kick-off, at the next slot (09 / 12 / 15 / 18 / 21)Score request with the entry link + textBoth teams
No score by eveningAutomatic score chase (manual Chase button too)Both teams

Seeing the plan and what actually happened: Comms plan (fixtures menu, or from your profile for the whole account) shows this timeline for each competition with its own settings, and which competitions inherit or override the account defaults. Match day (Home → pick a date, or the link on any date in the fixtures list) shows every fixture on that day with its workflow as coloured chips — request sent, host viewed, details set, away viewed, away confirmed, scores in, result — and lets you resend a request, chase a confirmation or a score, or record a confirmation a manager gave you by email or phone. Comms log (fixtures menu) lists every email and text sent, to whom, and whether it was delivered: emails are checked against Microsoft’s delivery log within half an hour, texts against the mobile network’s receipt within seconds. “Sent” on its own never means delivered.

Details receipt: opening a match page counts as having seen the current details; a one-tap “Got it — details confirmed” records explicit confirmation, visible to the other team and the organiser. Saving your own details self-confirms; any later change re-arms the acknowledgement for the side that didn't make it.

Texts as well as email (optional): turn on “Also send by text (SMS)” in a competition’s Fixture Emails settings and the moments that change someone’s Saturday also arrive as a text from the LeagueHub365 number (+44 7400 472940 — worth saving as a contact): the venue/kick-off request, a details change (to the side that didn’t make it), a call-off, and the score request. Each text starts “LeagueHub365:” and carries one short link on leaguehub365.com to the team’s own match page; the same page is always linked from the matching email. Reminders and confirmation chases stay email-only, so a text always means “act now”. Delivery is confirmed per text in the Comms log.

For Managers

7. The team match page (private link)

What a manager sees from the emailed link: the details block with Directions and Copy address, one-tap confirmation, venue & kick-off (home side), documents, and score entry that opens on match day.
What a manager sees from the emailed link: the details block with Directions and Copy address, one-tap confirmation, venue & kick-off (home side), documents, and score entry that opens on match day.

Details up front

Date, kick-off (or “Kick-off TBC”), the venue as a tappable Google Maps link with a copy icon, pitch, parking and changing-room info — and the opposition manager's name and number.

Venue & kick-off (home)

Pick from the club's saved venues or type one; set time, pitch, changing rooms, parking; attach documents. Folds away once set — never locks.

Share details

Once details are set, one tap composes a squad-ready message — opponent, kick-off, venue, map, and the team's public page. Never the private link.

Blind score entry

Opens on match day (with a “played early?” escape hatch). Each side enters without seeing the other's numbers.

Waterlogged/Frozen Pitch?

Request a call-off with a reason — the opposition is told instantly and their manager can confirm it there and then; otherwise the organiser decides. Nothing changes until one of them acts.

Match feedback

Optional notes plus 1–5 ratings for pitch, referee and opposition behaviour, visible to the organiser.

Event Days

8. Match day sheets

The Fixtures console — every fixture in one list with in-place score entry. A referee / marshal sheet is the same view handed out as a private link.
The Fixtures console — every fixture in one list with in-place score entry. A referee / marshal sheet is the same view handed out as a private link.

When a team plays several matches in one day, per-fixture emails would be spam. The day sheet is one private link listing every fixture for that team — pitch, kick-off, opponent — with inline score entry that stays on the page (“Saved ✓” per row). It refreshes itself every minute, so knockout rounds appear as they're drawn, and public competitions get a live Tables tab.

Tournaments: automatic

Sent at 07:10 on the morning of the event to every team playing that day; per-fixture score emails are suppressed.

Who enters scores?

Your call, per tournament: teams can score from their day sheets (blind entry with conflict protection, the default), or turn team entry off and scores come only from marshal sheets and the Fixtures console — day sheets stay live as schedule and tables.

Finals days: one tap

Semis, final and 3rd place in one afternoon? Send from the competition dashboard — Match Day Sheets > Email day sheets. The same button re-sends any time.

Referees and pitch marshals

Often it's the official holding the pen, not the manager. Create a Referee / marshal sheet on the dashboard — one link listing every fixture (or just one pitch), and the score they enter is recorded as the official result, settling any team disagreement. Copy the link or email it to them; revoke it any time.

If a link gets out

Renew all sheets & links replaces every team sheet, official's sheet and match link for the competition in one go — teams are emailed fresh sheets, you hand out the new official's links. Old links stop working immediately.

Results

9. Scores, conflicts and tables

The Table tab recalculates the moment a result confirms; the same table publishes to the Match Centre.
The Table tab recalculates the moment a result confirms; the same table publishes to the Match Centre.

Matching scores confirm

Both sides enter blind; agreement confirms automatically and every table, grid and bracket recalculates instantly.

Disagreements flag

A conflict shows you both entries side by side; you set the result. Nothing wrong ever goes public.

Awaiting results

A Home tile lists every past fixture still missing a score, with a one-tap chase per fixture.

Season insights

Home > Season insights (or Insights on a competition) shows who entered the results — teams, officials or you — how many arrived within 24 hours, how many automated emails went out, whether managers opened and confirmed their details, and what still needs you. Copy it as text for a committee update.

Respectful scorelines

Youth football's mercy rule: public pages show Win/Loss instead of a double-digit drubbing; the table still counts the goals.

For Everyone

10. The public site

Match Centre

Search every public competition by name, team, age, gender, season or type — and share pre-filtered links: the Share button copies exactly the view you're looking at. Try it.

Competition pages

Fixtures (by match day or Week N), Table, Results grid, Bracket and Teams tabs — team names link through to team pages.

Team pages

One page per team across every competition and season: fixtures, results, standing, crest — perfect for a squad's parents.

Follow by email

A weekly Monday digest of results and upcoming fixtures for any team or competition, with optional venue/kick-off change alerts. Double opt-in, unsubscribe any time.

Playbook

11. Common scenarios

Set up a league season from scratch

Create clubs (crest, venue, contact email) and teams → create the League competition (sport, age/gender, points, visibility) → enter teams and generate the round robin (dateless or weekly) → publish and share the public link. The emails take over from there.

A team can't play Saturday

The manager sends a postponement request from their match link with a reason. You and the opposition are emailed; the fixture is flagged. Postpone, cancel or keep it — everyone's notified and the flag clears automatically.

The venue moves on Friday night

The home manager taps Change venue / kick-off and saves. Both teams (and opted-in followers) get the update within minutes, and the away side is asked to confirm receipt — you can see whether they have.

Two teams disagree on the score

The fixture shows a conflict with both entries side by side. Set the correct result — tables update instantly.

Running a tournament day

Publish the group fixtures with pitches and times. At 07:10 every team gets its day sheet; scores land from the pitches all day, and knockout rounds appear on every sheet as you draw them.

A junior team must stay off the public site

Set the competition to Private link only (or hide individual fixtures), disable the team's public page if needed, and share the private link with parents only — regenerate it any time.

A parent wants to follow a team

Find the team in the Match Centre, enter an email in the Follow box, confirm the opt-in email. Weekly digest every Monday; unsubscribe any time.

Reference

12. Every automated email

EmailTriggerRecipientsRepeats?
Venue & kick-off requestLead day before the match, details missingHome team + clubOnce, one follow-up 2 days later
Match reminderConfigured days before (default 6 & 3)Both teams + clubsOnce per day-offset
Confirm match details2 days after details set, and again 3 days out, while unacknowledgedUnconfirmed side(s)Twice per change at most
Match details updatedVenue/kick-off/pitch changed (debounced)Both teams; followers with alerts onPer change burst
Postponement / cancellation requestedA team submits a change requestOpposition (instantly); organiser via digestPer request
Call-off confirmed by both teamsThe other team agrees on their match pageBoth teams + clubsPer agreement
Call-off digest12:00 & 15:00 on days with call-off activityOrganiserTwice daily at most
Score requestNearest slot after kick-offBoth teams + clubsOnce, then chases
Score chaseNo score by the evening; manual button tooBoth teams + clubsUntil scored
Match day sheet07:10 on tournament days; manual any timeEach team playingOnce per day
Weekly digestMondays 07:00Confirmed followersWeekly
Certificate expiry60/30/7/0 days before a cert lapsesStaff member (or club)Once per stage